I have always gotten around the filter of compressed iron issue by using iron blocks to make compressed iron blocks that are then broken down to ingots since the blocks are not used in any pressure chamber recipe. Not totally free, but they're currently a little expensive for something which just moves items/fluids around. [1.1.4f] Pressure Chamber Interface problems, https://github.com/TeamPneumatic/pnc-repressurized/issues. [1.1.4f] Pressure Chamber Interface problems #132 - Github Super excited to dig further into this mod! Is this all Interfaces are designed to handle? It looks exactly like this pic except with an item conduit rather than a TE pipe. Probably need to hurt non-player mobs even with footwear to avoid jammed mob farms. Basic canisters can only be charged to 5 bar max (maybe a little higher, but that's risky). Get rid of the filtering mechanic in the Pressure Chamber Interface; An input interface will only accept items that are a Pressure Chamber recipe ingredient Minimises chance of putting useless items in the chamber Campfire will be a useful heat source, lasting longer than just setting fire to netherrack before going out. We are looking at doing a overall rebalance of the mod, and community input is very much appreciated, and I know you in particular, @Tekstack , have played quite a bit with PC from what I have seen, so if there's stuff you would like to see different in terms of balance, or have comments about what I'm proposing (see the issue), I'd like to hear :). Having the input and output fluids shared in one of the four Refinery blocks is a little unintuitive. Maybe Botania-style by putting Item Frames on the inventory? Edit: I have no problem setting the filter correctly with pneumaticcraft. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Three or four stacks of pistons, stacks of chests, etc.
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